Blog Tasks - Remediation
So in this session we watched an old film called Run Lola Run. The film is a good example of remediation from one source of media to another. In this film for example it had some very strong similarities to video games.
The film in itself was quite strange with occasional and random elements of animation thrown in. So the overall plot of this film started with Lola receiving a phone call from her boyfriend stating that he was in financial trouble with the wrong people and that if he didn't turn up with a large amount of money by a given time that he would be killed.
Lola then finds herself in a predicament of where is she going to find this money. It then follows her on her journey to get this money to her boyfriend within the time limit. She fails on numerous occasions however the film simply resets to the phone call and she does it all again until she gets it right.
So to break down this movie into bits that seemed to resemble something out of a video game. So right of the bat we are greeted with an animated Cut scene showing Lola running and closely resembling an intro cut scene to a video game. Throughout the film we see these cut scenes pop up. So right after the opening cut scene Lola receives the call from her boyfriend she is panicked and needs to think about who she is going to ring. Up pops this Heads Up Display (HUD) showing portraits of people that could possible help her and she moves through them until she finds a the selection she wants. At the same time the camera is rotating around her like it does in a character selections screen. She then bolts off out of the house on her adventure.
Now another point to note that is similar to something you would find in a video game is Time Limit/Time Pressure represented by the time she needs to get the money to her boyfriend. We then see her first failure in the film with Lola being shot and killed which represents Lives in a video game as when she dies she simply Resets back to the start ready to Try again. As you can see I have just highlighted two more factors in which it is something you would see in a video game.
The film also distinctly has Obstacles in Lola's way which she needs to avoid in order to progress. Many video games employ obstacles for players to overcome.
So when you see this film its hard not to notice similarities that you would find in video game and you start to thing where did the director get his ideas from?



