Friday 12/10/12 group module project notes
common elements of a definition include;-
- rules
- conflict
- goals
- decision making
- the point about these activities are that they are artificial
other elements of a definition:
games will involve no material gain
- the activity is voluntary
- the outcome is uncertain
- involves representation
- the games are unreal
- they are inefficient (rule bound)
Board games 15 minutes task
draw a track or path
divide into spaces
decide on a theme
-what are the players represented as in the game?
Decide on an objective
-what is the goal of the game
Board game review notes
confusion of the rules need to be clearer
maybe bomb path goes quicker
be clear on win condition
decide exactly what a double does
have clour coded dice to represent the side
change size of bomb path
be more exact on what landing on another counter does
more notes:
Iterative method- rigorous play testing and note taking
design -> implement-> playtest -> Evaluate
Advantages of iterative method
iteration lowers the risk in game develop[ment
changes can be implemented into a design and thier effects can be measured
iterating your board game
board games are determined by rules and player interactions, there is a clear connection between rules and player experiences.
this is sometimes obscured in video games by fantastic graphics, compelling stories etc.
Rules for iteration
take your existing game
tidy up the rules so that people can understand how to play the game
based on the feedback you got from the game by others make 1 change to the game that you think would make it more fun or compelling
make the change
replay the game
Feedback on the outcome
better/worse/get rid of rule/ etc
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