Tuesday, 20 November 2012

Robs Weekly Reading - Chance

Chance

Delaying or preventing solvability

What is meant by solvable? Solvable is when you can see all the possibilities of a game in front of you. Games like tic-tac-toe can get boring quickly because it is easily solved. Chess is another example of games with a solvable outcome exept that the field of possibilities is so large that it remains entertaining.

Competitive for all players

When playing  games like chess it is unsuitable for  family gaming because a player who is sufficiently skilled in chess would generally always win. This would be ok for some players as they would want compelling gameplay and the satisfaction that they played a better match. If all games were based around skill then it would result in allot of bored and frustrated children. With games like chess when a player looses he or she can see how they lost and where they made mistakes and not because of a random roll of the dice.

Increasing Variety

To increase variety in games you can have elements of random. Games like Settlers of Catan have a random setup and numerous ways in which you can build and in risk the random battles which the dice will mean you will have to change your strategies depending on the outcome.

Dramatic Moments

Dramatic tentions can be created when a players strategy and game outcome come
 down to say roll of the dice or another random element.

Enhancing decision making

 When a choice is clearly the right choice then it is not always exciting but enhancing the decision by having the chance of increased risk as well as payoff will make it much more exciting.

Mechanics of Chance

Dice

Dice come in various shapes and sizes  ranging from 1 to 100 sides. Dice add a good element of chance into a game with each throw of the dice having an equal chance to land on one of its sides. However when you start adding multiple  dices thats when the chances of getting certain results change. Getting eith a low result or high result with multiple dice becomes less likely and the result of rolling a middle number more likely

Cards

Cards are great for adding elements of chance and other mechanics into a game. They can be reshuffled randomizing their order. They can be placed face down on the table making their information hidden or only players can see what cards they have giving the player priveliged information.

Pseudo-Random number generators

Pseudo-random number generators are used by computers. They are complex algorithms used to create a close enough random number for games purposes

Hidden Information

Whe nonrandom information is concealed from players it is still random to the player just not the opponent. Similar to an RTS games fog of war.

Measured Randomness

When elements of randomness are known and can be planned for by the player.

Completely Random Games

There are two main types of completely random games.

Childrens games and gambling games

Generally these types of games have no skill at all and is completely random


1 comment:

  1. i enjoy reading your blog, it is committed and enthusiastic. When you take notes about an article it is always really useful at the end if you summarise what you think about the reading based on games you have played, or are making and also the other readings you have done. This adds depth to the entries.

    rob

    ReplyDelete