Wednesday, 28 November 2012

Group Project - Fall for Me

Group Project
Fall for ME



So our group decided to go for a game called Fall for Me. In this game we decided on going for an avoider type game. After doing our character concepts we decided to go for flying squirrels as they seemed like a good choice for our target audience age. Craig Knights did the character concepts of Syril and Sally the squirrels. 

This is Syril

This is Sally

I particularly like how Sally's wings look like a dress in this pic at the bottom. I also like the nice cartoon look of the squirrels also.

So in this project we use a task delegation system called Jira and we set our work out in one week sprints. In one of the first sprints I was tasked in creating some place holder art and code a background into the stage. Now they are only actually concept art and is not what we decided to use in the actual game. Just so I could get the code in place and also get a rough Idea what the game may look like with some art in. 

This is the art I created for the place holder. I basically put a variety of different size tree trunks in there and some pine trees in the distant background. It was to create the effect that Syril was falling down from a tree within the forest.

Here I simply extended the length of the background to be larger for the game

This is a very quick concept on what I thought the background scene may look like

This was a rough art for the avoidable branches that would spawn randomly on the left and right of the screen.


I then coded this in and created the place holder with background. I was then tasked in creating some code so that the character place holder would be able to move around the stage. 

For now the character place holder art is a red box MovieClip that responds to Boolean values of key presses to move the character smoothly. 

So on the next sprint the group was tasked with creating more background concepts and some asset design. 

Glen made some art but it was art more suited maybe for game cut scenes





This below is Glens asset designs for avoidables within our game.






Craig made some background art as well and it seemed to fit in with what we wanted quite well so as of now it is the art we are using for our first level.




As you can see the layout of this level worked rather well with the player being able to move in and out of the branches as well as avoiding the leaves that will be coming up also.

I then worked with Chris to code in some parts to get the game place holder functional.

A working place holder is available here http://www.waterfrontgames.com/game/index/47

In the next sprint I was tasked in creating a tutorial screen and some more coding tasks. Now Craig had already created A start menu screen so when I created a tutorial screen I wanted it to follow the same art style so I removed some of the layers in Craig's title screen and replaced it with tutorial relevant information. 



Lastly in this sprint me and Chris coded in some alternate movement for the character like mouse movement and added in some down and upward movement.











2 comments:

  1. good stuff. I hope you can see how this is now building up into a valuable resource of your work and your progress on the course. Keep it up.

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  2. Hi Jason,

    Don't forget to include entries on the blog-associated topics in the Introduction to Critical Games Studies module.

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